BLACKBOX
All-in-One AI Toolkit for Developers & Creators
Discover Sawyer by Unakin, the world's first AI game developer. Accelerate bug fixes, gameplay iterations, and game optimization with autonomous, secure, and context-aware coding support.
Sawyer by Unakin is the world’s first AI game developer designed to autonomously handle a wide range of engineering tasks. Unlike typical AI copilots, Sawyer functions as a full team extension, capable of fixing bugs, improving gameplay mechanics, and completing coding tasks from start to finish without constant supervision.
Powered by proprietary large language models (LLMs), Sawyer achieves faster code generation compared to standard models while maintaining exceptional accuracy. Its performance is three times quicker than state-of-the-art alternatives, making it an efficient solution for game development studios.
Sawyer’s context engine enables it to fully grasp your codebase and project structure. This deep understanding allows it to produce solutions that are nuanced and perfectly aligned with your specific game development needs.
Studio code and sensitive project data remain private when using Sawyer. Unlike other AI services, Unakin ensures that your code is not reused to train public or general models, keeping your intellectual property secure.
Sawyer begins by connecting to your project, understanding its architecture, and carefully planning its approach to the tasks at hand. It builds detailed product specifications before proceeding to the next stage.
Following its planning phase, Sawyer autonomously generates code, performs engine manipulations, tests the results, and evaluates performance, ensuring that the final outcome meets the project’s standards.
During its private beta phase, Sawyer is assisting developers with game optimization tasks. It analyzes game performance data and implements improvements without requiring manual intervention.
From diagnosing performance bottlenecks to implementing solutions and verifying improvements, Sawyer manages the entire optimization cycle, reducing time-to-deployment for game studios.
Unlike typical AI coding assistants, Sawyer can work independently. It not only generates code snippets but also understands the broader project context, plans tasks, builds complete solutions, and evaluates outcomes.
Sawyer is designed to manage a broad range of game development engineering tasks, including bug fixing, feature iteration, and full gameplay mechanic development, making it a versatile asset for any game development team.